Changelog for the experience Flood Escape Project, a spinoff to Flood Escape 2.
03/02/2025
- Changed hotbar now having reasonable size on all devices
- Changed voting window to have the same scale consistency as the rest of the windows
- Fixed camera resetting position upon exiting lift (Root cause)
- Fixed script errors of sandboxed instances
- Mobile: Fixed button for sliding/air diving, not aligning correctly
- Mobile: Fixed button for swimming up
Past Versions
12/28/2024
- Migrated game to Scope’s Assembly community
- Added compact and fading hotbar UI (Expanded at all times on mobile & upon a controller being used)
- Added intensity info at the top of the voting screen
- Added multi-animations for visual parity between R6 & R15
- Added support for Roblox’s reduced motion feature
- Changed locator to not fade as long as there are pending interactives
- Changed shadow effect underneath the character to be positioned along edges of parts
- Changed wall jumps to have a wider grip
- Changed sliding to position you onto the ground in an instant
- Changed Camera FX’s alignment slightly during ziplining
- Changed name of Easy map “Future Blocks” to “Elevated Expanse”
11/18/2023
- Added Lift Play/Exit Button
- Changed progress bar on loading screen also calculating the amount of players & turning blue depending on progress
- Removed abbreviation of currency
- Updated Maps: Ignis Laboratory (Crazy) by noomlek & Treacherous Seaside (Medium) by IBlobbz
- Optimized the game by changing signal behavior to deferred
- Fixed possible zipline misalignments
- Fixed camera submersion effect gap inbetween wall and liquid
- Fixed internal & game-breaking errors
8/5/2023
- Added Event Displayed on Lift
- Added Event Timer Displayed on Loading Screen & Details Gradually Fading at Top Screen
- Increased Low Detail Factor
- Changed Sinking Hexagons to be server-sided instead
- Slightly Abbreviated Time on Hotbar
- Fixed Plenty Safe Spots (Major Thanks to ergfdsazxd)