FloorMaterial bug?

So, when I was testing my combat system, it always printed out FloorMaterial = Air, even though its not on both Client and Server.

I don’t think I did something wrong, in past everything was OK

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So, if anyone encounters the same bug, when the Server prints two different FloorMaterials when you are standing at the same position:

I have a function that gets the animation, and before that, I set FloorMaterial as a variable and passed it to the function, and it works perfectly fine.

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