Hi… I wanted to know if it is possible to create a startercharacter like gang beasts. where it keeps its balance. Heres what I want more simpler : I generally just want a character thats mostly floppy but can still walk and jump.
I haven’t done anything yet I just wanted to know if its possible.
Well, it is most definitely possible. You could use Roblox’s constraints system to create some sort of wobbly character with its own controls, but it probably isn’t entirely as simple as just throwing some constraints on a character. I know that Gang Beasts uses limp ragdolls combination with some physical constraints. So maybe you could use that as a jumping off point.
I don’t have much information on this topic but does your StarterCharacter still able to move? Because to my knowledge StarterCharacters uses the HumanoidRootPart too mainly move and jump. If your trying to keep the character’s feet on the ground than you could use some scripting involved but im not too experienced in scripting.
it can. I just have some problems. when i do it the arms and legs go through the torso. I tried adding parts inside but i just ending up glitching the character. and the second one. I dont know how to make it like keep its feet on the ground and stuff. just like walking.
You could also use ball socket constraint, it would be kind of fun to experiment with that. Just get a list of all the motor6D objects in a character. Loop through the motor6d list, create attachments, create ball socket contraints, and assign the attachments to the attachment properties of the ball socket. Parent the ball socket constraint to your motor 6d parent. And you should be pretty much done.
Yes, definitely possible. if you want it to be able to walk and jump just do a ball constraint on the torso and make the arms and head attachments connected by whatever constraint you wish