Clip shows it all.
Decided during development that I’d turn on fluid forces to try it out, and while it was on the viewmodel consistantly disappeared after ~5 seconds.
That viewmodel is a single part, anchored, noncollide, nonquery, nontouch, collision group with no colliders, no bone data, and no constraints other than two attachment for particles of you count those.
Can’t really make an engine bug report so I thought I’d just ask if this is avoidable, cause i do think the fluid forces are pretty neat.