Hey everyone, remember all of those hours you used to spend on ultimate build strapping thrusters to your friends? Well now you can do it again. In style.
I’ve been working on a spaceship building sandbox with some wire-like components (activators, controllers seats (seats that will activate things by you pressing WASD), stablizers, adjustable thrusters), and the main objective at the moment is to get to the moon, which is a big cube in the sky. You can’t breathe in space and have to be boxed in, so getting up to the moon is actually a great deal harder than you probably think it is.
The game features a building set that is a lot like a low grade box of legos, and only the standard roblox build tools. The idea is to encourage creativity and to make it difficult to produce something substantial, but not impossible. I’ve made about five spaceships with my friends and I still haven’t made it to the moon yet. It’s tough, and I strongly reccomend a team of five or so players if you’re going to take a crack at it. The game has public servers and VIP servers, so if you don’t want to be annoyed you can just buy one of those. At the moment there’s no way to save your ships, but in the future I’ll be adding something to do that.
TBH didn’t like it. You tried to make it cool and fresh but all that really accomplished was making it hard to use and unfamiliar. Everyone and their mom knows how to drag bricks out of a pile (i.e. the 2008 formula). Reading through a long, scrolling list though, that took a considerable amount of effort. I can’t imagine how that would work with more than one person.
I built a car. Drove it around a bit (why aren’t there ramps leading off the platforms???) and then it flipped over for no reason after bouncing around for a bit. Also your vehicle seats need a forward-direction indicator like a hinge on the front surface.
My verdict is that the old 2008 formula won’t work for what you want to accomplish, but you’re trying to improve it in the wrong places. The brick pile was fine. Add some tooltips and it’s golden. What you really need to work on it a way of saving what you’ve built, making symmetrical structures, and making it easy to build, test, and retry. For example, anchor the building and have an unanchor button that will allow it to simulate, like how studio has its run/reset buttons. In it’s current state there’s no way I’d consider putting forth the effort to make a ship when I know it’s just going to fall over and disappear.
TBH didn’t like it. You tried to make it cool and fresh but all that really accomplished was making it hard to use and unfamiliar. Everyone and their mom knows how to drag bricks out of a pile (i.e. the 2008 formula). Reading through a long, scrolling list though, that took a considerable amount of effort. I can’t imagine how that would work with more than one person.
I built a car. Drove it around a bit (why aren’t there ramps leading off the platforms???) and then it flipped over for no reason after bouncing around for a bit. Also your vehicle seats need a forward-direction indicator like a hinge on the front surface.
My verdict is that the old 2008 formula won’t work for what you want to accomplish, but you’re trying to improve it in the wrong places. The brick pile was fine. Add some tooltips and it’s golden. What you really need to work on it a way of saving what you’ve built, making symmetrical structures, and making it easy to build, test, and retry. For example, anchor the building and have an unanchor button that will allow it to simulate, like how studio has its run/reset buttons. In it’s current state there’s no way I’d consider putting forth the effort to make a ship when I know it’s just going to fall over and disappear. [/quote]
well the main idea behind the materializer is so you don’t have to do regens and things, usually I go in with a bunch of friends and we get the materializing out of the way quick. making symmetric structures is something I’m depending on the users to do, as well as making their designs easy to test. It’s supposed to be hard, I’m going to be adding a few more bricks and things and there will be a system for saving designs, there isn’t going to be any kind of anchoring/unanchoring and players should be able to hook up things like that using activators.
Also, the joining issues were because there was a person named AnchoredPart who was using some kind of exploit to prevent joining, I’m sorry it happened to you guys.
I can do the forward indicator thing. I’ll add ramps to the platforms, that is a nice suggestion. I’m not going to be adding tooltips.
Well, there are VIP servers, and eventually I’m going to create my own room-based system once I get a nice API for managing places. I wont be enabling filtering.