Is there a way to make a Pathfinding AI compute a path that flies instead of being entirely on the ground?
I really need to know how to achieve that
Is there a way to make a Pathfinding AI compute a path that flies instead of being entirely on the ground?
I really need to know how to achieve that
You could either add invisible parts or make your own pathfinding algorithm. There is no other way.
Your best shot is to make your own pathfinding algorithm. I suggest watching this video:
By Sebastian Lague.
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