Hi i made this flight scirpt but its not working can someone help me fix it
theres nothing in the output
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local flying = false
local flightSpeed = 50 -- Speed of flying
local camera = workspace.CurrentCamera
-- Function to toggle flying
local function toggleFlying()
flying = not flying
if flying then
humanoid.PlatformStand = true -- Disable character's movement controls
else
humanoid.PlatformStand = false -- Re-enable character's movement controls
end
end
-- Function to handle movement and levitation
local function onInputChanged(input)
if flying then
local lookVector = camera.CFrame.LookVector
-- Check if looking up and moving
if lookVector.Y > 0 and humanoid.MoveDirection.Magnitude > 0 then
character:TranslateBy(lookVector * flightSpeed * 0.1)
character:TranslateBy(Vector3.new(0, flightSpeed * 0.1, 0)) -- Fly up
elseif lookVector.Y <= 0 then
-- If looking down, stop flying
flying = false
humanoid.PlatformStand = false -- Re-enable character's movement controls
end
end
end
-- Key press detection
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Space then
toggleFlying() -- Toggle flying on spacebar press
end
end)
-- Connect input changes
UserInputService.InputChanged:Connect(onInputChanged)
-- Reset character on respawn
local function onCharacterAdded(newCharacter)
character = newCharacter
humanoid = character:WaitForChild("Humanoid")
end
player.CharacterAdded:Connect(onCharacterAdded)