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What do you want to achieve? I’m currently trying to achieve a good flying system that uses constraints to make me fly around (as shown working perfectly in the first clip of roblox studio)
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What is the issue? Include enough details if possible!
once i open the game up on roblox, when i try to ragdoll and do the same thing, my character permanently breaks to where my limbs fly apart, and when i try to unragdoll im locked staying seated and cant move, and cant even reset
if its worth mentioning, a server side script
- spawns in the constraints for thrust and rotating the body around
but i only start working with local scripts to
- enable & configure all the constraints for thrust and pointing at the cursor
- locking me in the sitting position
edit: forgot to mention i also locally disable the motor6D’s in the arm so it can wave around while i fly
im assuming maybe its a problem with me doing the constraint updates locally but im not sure why it would cause such a weird effect? and also i want to avoid doing it server side for the latency when moving the mouse and server lag from multiple people flying around in a game server constantly firing a server event to change rotation, unless theres a better way to go around doing this
i guess what im really just asking for is why is this happening and what can i do to make the same effect between roblox studio servers and game servers without too much latency from the server
what SHOULD happen as shown happening in roblox studio
https://medal.tv/games/roblox-studio/clips/J8LdFxS9FxPHN/XDBH6S9VTivU?invite=cr-MSwxU20sLA
what happens when i open up the game on the roblox website
https://medal.tv/games/roblox-studio/clips/J8LHj25OIibYA/cI6sDgfqPRmP?invite=cr-MSxPUmcsLA