Flynet: Better Plugin Manager, Easy Plugin API

What is Flynet?

Flynet is an Plugin Framework for developers, and easy Plugin managment for users. With our Framework, you can make your Plugin be a part of Flynet’s ecosystem and create or use sleek Plugins.


Why Flynet?

:electric_plug: Easy to use Framework API

With our easy to use Framework, you can create simply but yet sleek plugins. With our documentation, you will be never lost in developing a Plugin!

:books: Easier access for users

Installing plugins and being lost in Plugins tab won’t be your nightmare anymore. You always can use our Search feature in Flynet’s main tab.


How do I use it?

Documentation for developers
Proper documentation will come tommorow (April 8th)

Installation for users & developers

In our case, we’re installing from GitHub. You can use Creator Store too.

  1. Go to our GitHub releases.
  2. Open the Plugins folder via Plugins > Tools > Plugins Folder.
  3. Copy & paste the file you just downloaded or drag & drop into the Plugins Folder.
  4. You are done, you are awesome. Congratulations! Enjoy Flynet.

:bug: Known Bugs

  • Currently none for v1.0!

Get Flynet via GitHub

Get Flynet via Creator Store

2 Likes

How many plugins have started integrating this?

I still don’t understand what this is supposed to do.

“Docs” don’t help either. Code is nowhere to be seen in the repository.

2 Likes

The code is in .rbxm file, instead of inserting into Plugins folder, insert it into workspace. The usage is to have all Plugins in one place, aka Flynet and to make “ecosystem”

:eyes: Sneak Peek for v1.0

  • :books: Better Documentation and Examples for Developers

  • :white_check_mark: More UI Objects for Plugins (Input, Checkbox)

  • :bug: Bug Fixes

  • :eyes: More coming soon…

Currently none, but porting plugins to Flynet will help us

a lot!

How is the plugin downloading process going to work? if I port a plugin to Flynet do users install it through the plugin marketplace and Flynet manages it, or is it through another method?

Good question! Right now I’m making a built-in plugin in v1.0 for importing plugins easily. Here’s the concept: You just provide a Script via .rbxm and users will download it, they are going to insert it into a folder that my built-in plugin will make. I also plan on making online Flynet Plugin marketplace. Stay tuned!

(tip: use this if your plugin is going to be a flynet thing!

)

Okay thank you.

My one concern with this system is if users are able to review plugin code after flynet converts it, incase some malicious code in there.

You can check the .rbxm file, however, I may use sandboxing scripts feature to restrict some dangerous things. And of course user will be able to change these restrictions

1 Like

Wooooahh, what is that kind of magic? :flushed:

https://flynet-storage.neocities.org/

Sandboxing sounds like a sick idea

1 Like

:mag: Looking for developers to fill up the Flynet Marketplace!


What do I get?

:hourglass: Early Access to new versions

That’s right! You get early access to develop plugins and always make your Plugins use up-to-date features!

:open_file_folder: Uploading Plugins to Marketplace

You’ll get an internal tool for easy Plugin uploading to the Flynet Marketplace!


Or…

Send your Flynet plugins to upload and be a Contributor!

Flynet has just released! (v1.0)


What’s new?

:electric_plug: Installing plugins EASIER!

We created brand new feature: Flynet Marketplace! Do not worry: You won’t get any malicious plugins. However, you can always import plugins LOCALLY!

:shield: FlyProtect will cover your back!

Installed a shady plugin? Will it insert a backdoor? No worries! You always have FlyProtect! However, if your plugin flags false positive, you can always disable it. But, never, I say, NEVER disable it if someone asks you to!

:white_check_mark: New API improvements and additions!

We’ve added two new types of UI objects: Checkbox and Input!
Checkbox accepts only one custom property: DefaultState. It only accepts “On” or “Off”, however, you can also use true or false as we convert it! You can toggle it by pressing, and its state is being saved to attribute named “State”.

:confetti_ball: Happy developing and using!

Okay, so I’m planning to make Flynet v2.0, full rewrite of Flynet and remove Flynet Marketplace to release Flynet Online, the better implementation of Flynet Plugin store.

Why so?

So I just figured it out that my Flynet Marketplace does not work for some users because of the Roblox asset privacy.

What is planned for v2.0?

:computer: Complete User Interface Redesign

Better Design. Easier Communication.

:shield: FlyProtect v1.1

Protection leads to better results. Why not to protect your game?

:electric_plug: More Built-in Plugins

Need to take a note? Need a timer? Need easier conversation between developers without using Alt + Tab each Discord notification and then raging that the notification was from a random abandoned server that you are going to hate for eternity?

1 Like

Flynet v2.0 Devblog:

#1: User Interface

To make a successful product, the user has to not get lost in the user interface and be satisfied with it.

Flynet should be simple and understandable to use. We have came up with this design, however, it’s not finished and we have no guarantee it will be used:

Stay tuned!