Flynet is an Plugin Framework for developers, and easy Plugin managment for users. With our Framework, you can make your Plugin be a part of Flynet’s ecosystem and create or use sleek Plugins.
Why Flynet?
Easy to use Framework API
With our easy to use Framework, you can create simply but yet sleek plugins. With our documentation, you will be never lost in developing a Plugin!
Easier access for users
Installing plugins and being lost in Plugins tab won’t be your nightmare anymore. You always can use our Search feature in Flynet’s main tab.
Go to Roblox Studio and go to Plugins > Tools > Plugins Folder.
Drag and drop or copy & paste the .rbxm file you just downloaded into the Plugins folder.
The toggle button should appear in Plugins.
You did it! Enjoy Flynet!
Known Bugs
AutoScale Lite plugin does not work sometimes due to GUIs being unselected way before you press the buttons. The workaround is to move your GUI objects to somewhere else (ServerStorage, StarterPack, etc) before pressing the buttons (Been solved in v1.0, stay tuned!)
The code is in .rbxm file, instead of inserting into Plugins folder, insert it into workspace. The usage is to have all Plugins in one place, aka Flynet and to make “ecosystem”
How is the plugin downloading process going to work? if I port a plugin to Flynet do users install it through the plugin marketplace and Flynet manages it, or is it through another method?
Good question! Right now I’m making a built-in plugin in v1.0 for importing plugins easily. Here’s the concept: You just provide a Script via .rbxm and users will download it, they are going to insert it into a folder that my built-in plugin will make. I also plan on making online Flynet Plugin marketplace. Stay tuned!
(tip: use this if your plugin is going to be a flynet thing!
You can check the .rbxm file, however, I may use sandboxing scripts feature to restrict some dangerous things. And of course user will be able to change these restrictions