Just watched the whole video, and this is my response to it.
The game visually, looks really good, but could do with some changes.
The voice acting is bland, to say the least. It lacks emotion.
Plus, the dialogue itself isn’t written all too well.
I generally dislike this line in specific.
“You are trapped in here within the walls of your past, faced against the terrors of what made you who you are.”
I feel like “The terrors of what made you who you are.” is a bit confusing as Micheal is the good guy, and that is something I feel like would be said to a villain.
Also the camera for the phone call, it could do with a little noise generated shake applied to it.
Breaking pipes with a hammer of all things is a little weird to me, it would make more sense to be an axe in my opinion.
I dislike how the entire viewmodel moves with the pipe hitting animation.
I dislike that the player getting kicked when the game ends, and I don’t think anyone who might want to replay the game would like it either.
The camera cut to springtrap burning in a fire looks bad, as springtrap is the only thing that is on fire.
But other than that, the game generally looks okay.
The gameplay would probably just consist of “stay away from the robot footstep sounds” and break all the pipes.
The thing that makes forgotten memories fun is that the animatronics follow a set path, until they start walking to your office.
But all the animatronics serve a purpose in stopping the player from reaching an important goal, such as the oxygen reset switch or the power generators.
Your game just seems to have springtrap wander around the building so his movement, sure, is unpredictable, but then the gameplay strategy just becomes to stay away from his footstep sounds as he is the only enemy.
Putting the phantoms into the game would be a nice addition, and fix the previous problem, and they could alert springtrap to your exact position when they jumpscare you, and you could then also add lockers or something to hide in to avoid springtrap.
As for how to make them spawn in, I’m not sure.