Hey! I’ve reworked how the minigames work a bit and added collisions to them.
I’ve also went and 1:1 modeled the sprites from the games.
The minigames are EXACTLY like in the clickteam engine, fully 2D, fully atari-style.
Have a look!
What do you think?
I’ll start working on changing the rooms when you go through the doors right now.
quick sidenote:
the way collisions work makes them veeery weird so sometimes youll be walking more into a wall than other times. but you will never pass through a wall.
i guess this gives off an even more atari-like vibe, since games back then were very simple and not that well-made.