As of a few days ago, there has been some change to the font Montserrat, resulting in the glyphs being closer together. The UI using this font hasn’t been touched in several months.
This issue affects every UI using this font.
Hi, thanks for the report! Could you share a bit more about device that you encounter those issues, specifically:
Platform (windows/mac os/iOS/android)
Device model (i.e. ASUS ROG Strix G18, iPhone xs)
If you have an external display connected and the Roblox application is running on this external display, what display resolution it is currently configured to?
Also could you share a small repro file that just contains the instance that is relevant so that we can also check internally?
The 731 release last week included an update to FreeType, a text rendering library we use. Unfortunately, there are some subtle pixel differences between how the old and new versions render text.
The changes are mixed. The text is slightly less blurry, but the kerning is slightly worse.
This update is needed for other reasons, so likely won’t be rolled back. In the future, we’re hoping to ship a feature that will improve kerning, but I can’t give a timeline on when this will happen. For now, I’ll close this as won’t fix.