I have food and drink items in my game, I need them to disappear from your inventory after you use them, but whenever I use this script the food doesn’t fuel the bar. what should I do?
local tool = script.Parent
local plr = game:GetService("Players").LocalPlayer
local reloadTime = 1
tool.Enabled = true
tool.Equipped:connect(function(mouse)
print("Tool equipped!")
mouse.Button1Down:connect(function()
print("Mouse pressed!")
if not tool.Enabled then
return
end
tool.Enabled = false
local x = plr.Character.HungVal.Value
if x <100 then --if the thirst value is above 100 it will not do this (although if the value is at 99 and you tell it to add 10 it will for a litle while therefore be over 100)
plr.Character.HungVal.Value = plr.Character.HungVal.Value + 5 --This is the amount your thirst value increaes when you drink
end
wait(reloadTime)
tool.Enabled = true
end)
end)
tool.Unequipped:connect(function(mouse)
print("Tool Unequipped!")
end)
local tool = script.Parent
local plr = game:GetService("Players").LocalPlayer
local reloadTime = 1
tool.Enabled = true
tool.Equipped:connect(function(mouse)
print("Tool equipped!")
mouse.Button1Down:connect(function()
print("Mouse pressed!")
if not tool.Enabled then
return
end
tool.Enabled = false
local x = plr.Character.HungVal.Value
if x <100 then --if the thirst value is above 100 it will not do this (although if the value is at 99 and you tell it to add 10 it will for a litle while therefore be over 100)
plr.Character.HungVal.Value = plr.Character.HungVal.Value + 10 --This is the amount your thirst value increaes when you drink
end
wait(reloadTime)
tool.Enabled = true
wait(1)
tool:Destroy()
end)
end)
tool.Unequipped:connect(function(mouse)
print("Tool Unequipped!")
end)