Footstep Noise Speed should Sync to Walk Speed

Using the build-in, default walk sounds gives you generic footsteps which do their job yet always play at the same speed despite the user walking faster or slower.

If a user is going at default speed, the footsteps sync up perfectly. Have the user walk any faster or slower, though, and the footsteps play at default speed. Not only is this inaccurate, but it’s also really uncanny.

To improve realism in the realm of sound design, the footstep noise speed should directly correlate with the speed of the player. This would also apply to climbing sounds and swimming sounds.

If Roblox is able to address this issue, it would improve my development experience because I would have realistic footstep sounds which in turn would improve the immersion of my games.

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