MoveTo doesn’t trigger footstep sounds because it bypasses normal walking animations. To play footsteps, use Humanoid:Move() or simulate walking manually with animations and sounds
You could look under the Humanoid and see the descendants the sound might be there, and then from there you can play it or it might be under HumanoidRootPart. Although MoveTo() should play the sounds, i never used it so i assume it would, but anyways try what i said above