Hey developers, I need your opinion on choosing which object l would suit my goal the most. I’m planning to play a short clip, something like GIF, in-game. If you have been into those cinemas on Roblox, it is a really nice experience to see pictures changing, despite the fact it does not have a soundtrack. For my project, the pictures will be played on the surface of a wide brick, not the user’s screen. However, I’m not quite sure to use either Decal or ImageLabel inside a SurfaceGui.
Some aspects I would like to know are the following.
Assuming there’s no FE-related thing going on, which one would take up more load time?
- Which one would lag more if the texture/image is changed constantly?
- Which one is superior in terms of quality (or clarity)?
- Overall, which one is better in terms of effectivity for my project?
TLDR; On a brick’s surface to play a video, is it better to use ImageLabel on a SurfaceGui or Decal?
Please share me your opinion of the advantages or disadvantages, anything would help, thanks.