For a combat system, should we use collision or something?

For a combat system how its walk,

  • when the anim is played and it touches a rig then it tooks damages?

  • when one of the arms or legs touches the Dummy then it tooks damages?

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Please refine your question, I can’t seem to understand what you are requesting help with.

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yes ! i refine my question, sorry !!

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I’m sorry I still don’t understand.

local damageAmount = 20 -- How much damage the player takes
local waitTime = 1  -- 1 = 1 hit max per second | 0.5 = 2 hits max per second

local deb = 0


	if hit.Parent:FindFirstChildOfClass("Humanoid") then

		if deb == 1 then
			-- It is running and waiting
			deb = 1
			-- Run it

			local char = hit.Parent -- Player's Character
			local player = game:GetService("Players"):GetPlayerFromCharacter(char) -- Player variable if you need it for other things
			local Humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")

			-- Add a wait before resetting
            deb = 0



I do not understand your first bullet point, but there above is some related code for the second bulletpoint.