For a top-notch fighting game, what would be the best way to weld the weapons to the players hand(r6)?
I would reccomend using a Motor6D that connects the HumanoidRootPart to the handle of the weapon. Using animations, you can simply move the weapon to the hand to make it appear as if it’s being held. Also, the advantage over just connecting it to the arm is that you can easily have a character swap the hand holding the weapon.