None of these work, they all skip 1 item. Can someone help me?
for i,v in pairs(game.ReplicatedStorage.Items.Backpacks:GetChildren()) do
print(v.Name)
end
for i,v in pairs(module.Backpacks) do
print(i)
end
None of these work, they all skip 1 item. Can someone help me?
for i,v in pairs(game.ReplicatedStorage.Items.Backpacks:GetChildren()) do
print(v.Name)
end
for i,v in pairs(module.Backpacks) do
print(i)
end
What item do they skip? Can you show us the hierarchy of the objects in the Explorer please?
It skips the one called “Advanced”
Are both loops supposed to have the same outcome, but one for index and one for value? Also perhaps a larger image on where the script is located please.
Those 2 for loops i had was just to test and see which one it skips. The script is in ServerScriptService, and the module is here:
Can you run the game and check through the explorer if the “Advanced” backpack is still there when you run it?
I already did that and its there
Are you running the loop on the client or on the server?
The script is on the server
Instead of module.Backpacks
shouldn’t it be:
for i,v in pairs(script.Parent.Backpacks:GetChildren()) do
print(i)
end
And that would be a script instead of a ModuleScript? If the module script is meant to store that table then why is module.Backpacks
used? Or if I missed something, I’m a bit blur sorry.
Yeah
the module is to store the info for all the items, like the price, storage and id.
The folder is for the MeshPart.
Oh and that script i provided probably isn’t accurate or anything like that, its just to like show that it doesn’t go through all of the items.
The actual script is irrelevant rn because the only problem i have is one of the items getting skipped
Oh then in that case, can we see the children of the advanced
model and the children of another model?
Then the only thing I can think of is that there is a problem with the Attachment? Maybe you could try spawning (if the full script involves spawning the item there) that item alone? Perhaps it’s just that model. So just do:
print(game.ReplicatedStorage:WaitForChild("Items").Backpacks.Advanced.Name)
And just see if that works.
Ima try that.
It also skips the item when u just do a for loop and print the names.
Hmm. Sorry if I’m taking really long to solve this. I have one last possible solution. Maybe do:
wait(3)
for i,v in pairs(game.ReplicatedStorage.Items.Backpacks:GetChildren()) do
print(v.Name)
end
There would be better options using WaitForChild()
but perhaps try this and see if Advanced
maybe takes longer to load into the game?
Try this. Should work just fine.
local Backpacks = game:GetService('ReplicatedStorage').Items.Backpacks
local GetChildren = Backpacks:GetChildren()
for _, v in ipairs(GetChildren) do
print(v.Name)
end