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What do you want to achieve? I want to show the GUI for all the players in the game when the timer is 0
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What is the issue? the GUI is only showing for the person who joined first
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What solutions have you tried so far? I tried some solutions but not working
Btw there is a hider who is chosen randomly from the players.
--Length Variables
local roundLength = game.ReplicatedStorage.roundLength
local gameStartLength = game.ReplicatedStorage.gameStartLength
while wait() do
for _,player in pairs(game.Players:GetPlayers()) do
wait(10)
-- Player Count
local playerCount = #game.Players:GetPlayers()
--Game Status
local gameStatus = game.ReplicatedStorage.gameStatus
gameStatus.Value = "Waiting for Game to Start..."
--Round Status
local roundStatus = player.PlayerGui:WaitForChild("InRound")
--Guis
local bgFinderHider = player.PlayerGui.Bg
local finderHiderChoosingFrame = player.PlayerGui.HiderFinderGui.FinderBGGui
--Texts
local hiderFinderText = finderHiderChoosingFrame.Frame.TextLabel
--Starting Game
while wait() do
--Checking if there are enough players to Start the Game
if playerCount >= 1 then
for i = gameStartLength.Value,0,-1 do
roundStatus.Value = false
wait(1)
gameStatus.Value = "Game Starts in "..i.." Seconds"
bgFinderHider.Enabled = false
end
-- choosing a hider from the players in the game
local hider = game.Players:GetChildren()[math.random(1,#game.Players:GetChildren())]
local hiderBGGui = hider.PlayerGui.Bg
local hiderFinderHiderChoosingFrame = hider.PlayerGui.HiderFinderGui.FinderBGGui
local hiderFinderHiderText = hiderFinderHiderChoosingFrame.Frame.TextLabel
print(hider.Name)
bgFinderHider.Enabled = true
hiderBGGui.Enabled = false
hiderFinderHiderChoosingFrame:TweenPosition(
UDim2.new(0.258,0,0.2,0),
"In",
"Quad",
1,
false
)
finderHiderChoosingFrame:TweenPosition(
UDim2.new(0.258,0,0.2,0),
"In",
"Quad",
1,
false
)
--TypeWriter Function
local function typeWrite(object, text)
for i = 1,#text,1 do
wait(0.3)
object.Text = string.sub(text,1,i)
end
end
wait(2)
-- Checking if player is a hider or not and showing them the text
if player ~= hider then
typeWrite(hiderFinderText, 'Finder')
else
typeWrite(hiderFinderHiderText, 'Hider')
end
wait(5)
hiderFinderHiderChoosingFrame:TweenPosition(
UDim2.new(0.258,0,1,0),
"Out",
"Quad",
1,
false
)
finderHiderChoosingFrame:TweenPosition(
UDim2.new(0.258,0,1,0),
"Out",
"Quad",
1,
false
)
wait(1)
hiderFinderText.Text = ""
hiderFinderHiderText.Text = ""
else
gameStatus.Value = "Waiting for Enough Players..."
end
end
end
end
Please if any one knows a solution for this issue, then please tell me