For parts/bricks, is there anything equivalent to how LockedToPart works for ParticleEmitters?

I have some gears in my game that create parts and I’d like them to stay attached to the part. When I move, it’s as if they are detached/floating and it doesn’t look good.

“Weld”, “WeldConstraint”, “ManualWeld”


Use welds, btw you should move this to #help-and-feedback

Ah right… Thank you for your help!

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