For some reason my sword activation is doing activating for both players?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I’m trying to make a sword fighting system(clearly not done)
  2. What is the issue? Include screenshots / videos if possible!
    When an player clicks it attacks for both players

Script(Server)

local hitable = script.Parent.Attacking.Value
local player = script.Parent.Parent.Parent
script.Parent.Handle.Touched:Connect(function(hit)
	print("D")
	if hit.Parent:FindFirstChild("Humanoid") then
		print("F")
		if hitable == true then
			print("A")
			if hit.Parent.Name ~= player.Name then 
			if hit.Parent:FindFirstChild("Blocking").Value == 1 then
				print("C")
				hitable = false
				script.Parent["hftf block hit"]:Play()
				hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - 5
			elseif hit.Parent:FindFirstChild("Blocking").Value == 0 then
				script.Parent.Slash1:Play()
				hitable = false
				hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - 15
				hit.Parent:FindFirstChild("Humanoid").WalkSpeed = 10
				game.ReplicatedStorage.HitPlayer:FireClient(game.Players:FindFirstChild(player.Name))
				task.wait(2)
				hit.Parent:FindFirstChild("Humanoid").WalkSpeed = 16
				elseif hit.Parent:FindFirstChild("Blocking").Value == 2 then
					print("Parry")
					hitable = false
				script.Parent.Parry:Play()
				print("YES")
				script.Parent.Handle:FindFirstChild("ParticleEmitter").Enabled = true
				local player = hit.Parent
				game.ReplicatedStorage.ParryWorked:FireClient(game.Players:FindFirstChild(player.Name))
				task.wait(0.2)
					script.Parent.Handle:FindFirstChild("ParticleEmitter").Enabled = false
					end
			end
		end
	end
end)
game.ReplicatedStorage.Hit.OnServerEvent:Connect(function(Player)
	hitable = true
	script.Parent.Handle.Trail.Enabled = true
end)
game.ReplicatedStorage.HitStop.OnServerEvent:Connect(function(Player)
	hitable = false
	script.Parent.Handle.Trail.Enabled = false
end)
game.ReplicatedStorage.Block.OnServerEvent:Connect(function(Player,humananoid)
	game.Workspace:FindFirstChild(humananoid.Name).Blocking.Value = 1
end)
game.ReplicatedStorage.BlockStop.OnServerEvent:Connect(function(Player,humananoid)
	game.Workspace:FindFirstChild(humananoid.Name).Blocking.Value = 0
end)
game.ReplicatedStorage.Parry.OnServerEvent:Connect(function(Player,humananoid)
	game.Workspace:FindFirstChild(humananoid.Name).Blocking.Value = 2
end)

Script(Local)

local UIS = game:GetService("UserInputService")
local Player = game.Players.LocalPlayer
local block2 = false
local unblocktime = false
local nameplayer = game.Players.LocalPlayer
local humananoid = game.Workspace:WaitForChild(nameplayer.Name):WaitForChild("Humanoid")
local Katana = game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Katana") or humananoid.Parent:FindFirstChild("Katana")
local anim = humananoid:LoadAnimation(Katana.HoldingAnim)
local animblock = humananoid:LoadAnimation(Katana.BlockAnim)
local animslash = humananoid:LoadAnimation(Katana.SlashAnim)
local action = false
local hitable = Katana.Attacking.Value
local blocking = humananoid.Parent.Blocking.Value
UIS.InputBegan:Connect(function(input, gameProccesedEvent)
	if input.KeyCode == Enum.KeyCode.F then
		if game.Players.LocalPlayer.Character:FindFirstChild("Katana") then
			if action == false then
			block2 = true
            unblocktime = false
			anim:Stop()
			animblock:Play()
				action = true
				unblocktime = false
				block = true
				game.ReplicatedStorage.Parry:FireServer(Player,humananoid)
				task.wait(0.2)
				game.ReplicatedStorage.Block:FireServer(Player,humananoid)
				task.wait(0.4)
				print("BOO")
				unblocktime = true
			end
	end
	end
	end)
UIS.InputEnded:Connect(function(input, gameProccesedEvent)
	if input.KeyCode == Enum.KeyCode.F then
		if block2 == true then
			repeat
				wait()
			until unblocktime == true
			block2 = false
			animblock:Stop()
			action = false
			block = false
			game.ReplicatedStorage.BlockStop:FireServer(Player,humananoid)
			end
				end
end)
Katana.Equipped:Connect(function()
	anim:Play()
end)
Katana.Unequipped:Connect(function()
	animblock:Stop()
	animslash:Stop()
	anim:Stop()
end)
Katana.Activated:Connect(function(Player)
	if action == false then
		game.ReplicatedStorage.Hit:FireServer(hitable)
		animslash:Play()
		animblock:Stop()
		anim:Stop()
		action = true
	end
end)
animslash.Stopped:Connect(function(Player)
	game.ReplicatedStorage.HitStop:FireServer(hitable)
	anim:Play()
	action = false
end)
game.ReplicatedStorage.ParryWorked.OnClientEvent:Connect(function()
	animslash:Stop()
end)