Does anyone know how to force a player to drop their tool by using a script?
1 Like
Yes!
local Tool=script.Parent Tool.Parent=workspace
8 Likes
You can do this by simply reparenting the tool from their character to the workspace.
Tools while in a character will be equipped, however when in the workspace they are not.
3 Likes
It’s very simple. You just need to parent the tool to workspace.
local tool = script.Parent
tool.Equipped:Connect(function()
tool.Parent = workspace
end)
1 Like
“Something unexpectedly tried to set the parent of Log to Workspace while trying to set the parent of Log. Current parent is Backpack.”
I want to limit the amount of tools the player can carry, but still allowing them to try and walk over tools to pick them up.
1 Like
Implement your own pickup logic for tool handles.
workspace.ChildAdded:Connect(function (child)
if child:IsA("Tool") then
local handle = child:FindFirstChild("Handle")
if handle then
local touchInterest = handle:FindFirstChildOfClass("TouchInterest")
if touchInterest then
touchInterest:Destroy()
end
handle.Touched:Connect(function (hit)
-- Perform inventory check, then hand player tool if <n
end)
end
end
end)
6 Likes