Is this intentional?
I noticed it in Nuke the Whales yesterday when I couldn’t spawn because I kept getting blown up before I could move.
If it is intentional, we should remove the Force Field property from SpawnPoints.
Is this intentional?
I noticed it in Nuke the Whales yesterday when I couldn’t spawn because I kept getting blown up before I could move.
If it is intentional, we should remove the Force Field property from SpawnPoints.
I want to keep FF on spawn, to avoid spawn kill.
Works for me?
Are you using filtering?
On Topic: I tested it in studio and it seems to work fine. The only time it breaks is if I’m using a custom character model. If its an actual problem for you, you can probably just use a script like this:
local debris = game:GetService("Debris")
function onPlayerEntered(player)
player.CharacterAdded:connect(function (char)
debris:AddItem(Instance.new("ForceField",char),10)
end)
end
game.Players.PlayerAdded:connect(onPlayerEntered)
onPlayerEntered(game.Players:WaitForChild("Player1")) -- Offline Testing.
Off Topic: I gave you a 100% chance of being the Murderer in my game like you asked awhile ago
External Media
(Double post. Sorry :P)
I’m not gonna play murder with Shedletsky… Haha.
And my FF’s are working…