Force render quality on a mesh

Henloo!
I’m currently building a forest and i want to force a certain “render quality” on a mesh of leaves to reduce the amount of leaves being rendered and have less dense leaves, which in my opinion would fit the environment better. Ive set the RenderFidelity to Performance to achieve that result.

However in-game, as i have a decent computer, the leaves’ quality is “Precise” which is obviously because of the computer’s performance. This is how it looks

Other than having to decimate the mesh outside of Roblox, Are there any approaches to do this?

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