Forcefield looks different on high graphics

Recently I learned how to use animated forcefields and I made a sword with it. I duplicated the blade of the sword and made it into a forcefield to achieve this cool looking aura effect. And it looks great on low graphics settings but once it gets to high the forcefield just turns completely blue and you cant see the effect anymore.

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Low Graphics

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High Graphics

Is there a way to achieve this effect with both low and high graphics?

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I think there is a way?
Im not for sure though but if you go into light and you can make the color and other things were it can give off an illusion but since its a illusion if the player walks into something dark or light it may look weird.

LOOKS amazing though!

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To get the textured effect you need to have a textureID added. Perhaps the blade duplicate has lost it’s textureID?

Pretty strange though. Can you just toggle the rendering quality settings and it goes flat?

The textureID remains on the part the whole time. However, It seems that the only way to make it show is by deleting the original blade and only having the forcefield as the blade, but this defeats the whole purpose of the effect since I specifically want it to look like its an aura on the blade. And this problem only occurs for graphics settings 8 & above btw (Level 16 Edit Quality Level & above)

Hmm… if this is the case maybe make the blade transparency 0.01 or something? Either that or you can make the blade with the force field material transparent and make another fake blade that’s slightly smaller than the original.

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This is a really creative fix I hadn’t even thought of that thank you! Changing the transparency of the blade to .1 makes the effect visible and making another duplicate blade keeps it from being see through.

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