The effect only works on baseparts, not meshes or unions. Try to make the same shape with parts, and arrange the textures of the forcefields so that they’re seamless. It’s a bit of work, but it’s the only way I know of…
The easiest way is to use the regular wall and very transparent glass to visually cut out a door (and then an invisible hitbox).
The correct way to do this is to create a mesh as follows:
Force field meshes work just like regular meshes, except the texture information is read differently. Instead of representing color, the texture represents the animation (over time, different regions of the red channel are faded in and out of the resulting emissions texture).
Therefore, to get the same animation, you need to create a mesh with the same texture in the same spots but with a cutout.
To illustrate this:
If you go to the talent hub or #collaboration, I’m sure someone with more blender experience than me could quickly create this, especially within your budget. (See reply below)