Forcefield material sometimes renders completely incorrectly on PlayStation

When running Roblox on a PlayStation, the forcefield material has a noticeable and undesirable “banding” effect when overlaid on top of something else, and looks completely different than it does on other platforms. I’m unsure if this affects other console platforms as well.

Here is a .rbxm that demonstrates the issue. It looks completely normal on desktop, yet when viewed on PlayStation has the strange banding effect.

ForcefieldBandingBugPS5.rbxm (2.9 KB)

Here are screenshots demonstrating the issue. The first was captured on desktop, the second on a PlayStation.

Expected behavior

The forcefield material should behave and render the same way across all platforms.

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Thanks for the report! We’ll follow up when we have an update for you.