Me and my friend are making a game and it requires to force a certain team to have a specific head, is there a way to do this? The only way I can find to force the player to wear a specific head is in game settings, but that does it for all players.
Perhaps you can edit the HumanoidDescription of the player and reapply it to them.
You can use the CharacterAppeareance event that checks if the character is fully loaded. From there you can check what team they are in and reference the player’s body part and apply the asset id of a specific body part to the mesh id