Forking The Roblox Inventory

I’ve been wanting to sorta fork/edit the default roblox inventory script in COREGUI. It’s really robust, and I don’t really feel like creating an inventory system from scratch.

What I want to know is, is this possible and how do I do it exactly? I’ve gotten the script, but it’s a module script, and it’s also requiring a lot of other modules. It’s also 2000 lines long, so, yeah.

I mostly just want to edit it, and I’m wondering if this can be done/any insight on this.

Has anyone done this before, any pointers?

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I would say it’s possible, however the issue is it’s difficult to fork, much unlike the chat.

If you want to attempt to do this, you’re able to do it by going to Studio, and then Studio settings. When you’re there, enable the ‘Show Core GUI in Explorer while Playing’ setting.

Capture d’écran, le 2020-12-23 à 02.19.56

Now, playtest.

In the explorer, you should see a service called ‘CoreGui’

If you don’t, enter the following into the command bar:

game:GetService('CoreGui')

Capture d’écran, le 2020-12-23 à 02.21.30

Locate ‘RobloxGui’ and then ‘Backpack’

Capture d’écran, le 2020-12-23 à 02.22.05

You’re able to fork this UI, but you are going to have to rescript it.

5 Likes