Hey, I kinda need help with something audio related.
So I’m trying to achieve what FORSAKEN has done with far/close audio. But for every attempt I’ve tried, the far audio still plays when I get close.
May you show the audio effect they have? We don’t all play Forsaken.
Similar to the game “Dead by Daylight” all killers in-game have some sort of song that plays and intensifies as you progressively get closer.
Oh, well that’s simple to make, if you have all the audio tracks of that song. For each track, set the max distance based on the intensity. The more intense tracks would only be audible up close, while the calmer ones can be heard from a greater distance.
I’ve made a module that takes a magnitude based approach to reach a similar affect, what are you currently doing on your own script?
I didn’t know how to utilize it in a script, and everywhere i looked there wasn’t really a how to for that.
oh whoops replied to wrong comment
Don’t worry, you don’t need to script to get the desired effect. All you need to do is change sound properties, and upload the audio tracks that will have different intensities.
Like I said before, I tried that but the audio thats supposed to play from afar still plays when close
nvm it works, thanks a lot mr avocado man
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