Fortnite visual audio optimized version

I had fun making this! I rewrote the main loops for updating player positions for footsteps and set the tick speed to update every 0.05 seconds. This makes the footsteps visual look slightly jumpy but doesn’t impact gameplay. My priority is keeping the gameplay fast and responsive—too many games overcomplicate things with fancy effects and graphics that interfere with the player experience. Since this is a combat game, the combat should be the most functional part, with visuals coming second.

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Really good. I need to integrate this into my own game.
What would definitely help is some sort of flinching; not many games add flinching upon taking damage and it can confuse some people if their eyes decide to ignore the damage numbers. Also a good visual indicator as to where you’re getting shot from.

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