Hello! I tried scripting a fov changer that would be based on the vehicle speed, that its using a-chassis and i took advantage of a plugin that has speed gauges and has a textbutton that shows the speed, so fieldofview = speed.text, but that seems that its not doing anything
i made a localscript on the starterplayerscripts and its the following
local playerGui = game:GetService('Players').LocalPlayer:WaitForChild('PlayerGui')
local humanoid = game:GetService("Players").LocalPlayer:WaitForChild("Character"):WaitForChild("Humanoid")
local camera = workspace.CurrentCamera
for _, speed in pairs(playerGui:GetChildren()) do
if speed:IsA("TextButton") and speed.Name == "Speed" then
local minFov = 70
local maxFov = 120
if humanoid.Sit == true then
camera.FieldOfView = speed.Text
if camera.FieldOfView <= minFov then
camera.FieldOfView = minFov
end
if camera.FieldOfView >= maxFov then
camera.FieldOfView = maxFov
end
end
end
end
You’re making the field of view a string. convert the text to an integer with tonumber()
Ex: camera.FieldOfView = tonumber(speed.Text)
Also, The only children of player gui can be screen Gui. Essentially ruining your if statement. Try “GetDescendants” or try to specify more into the children.
sorry for late response it was midnight but tried that its happening the same thing, nothing happens
local playerGui = game:GetService('Players').LocalPlayer:WaitForChild('PlayerGui')
local humanoid = game:GetService("Players").LocalPlayer:WaitForChild("Character"):WaitForChild("Humanoid")
local camera = workspace.CurrentCamera
for _, speed in pairs(playerGui:GetDescendants()) do
if speed:IsA("TextButton") and speed.Name == "Speed" then
local minFov = 70
local maxFov = 120
if humanoid.Sit == true then
camera.FieldOfView = tonumber(speed.Text)
if camera.FieldOfView <= minFov then
camera.FieldOfView = minFov
end
if camera.FieldOfView >= maxFov then
camera.FieldOfView = maxFov
end
end
end
end
I know I’m 3 years late but if you’re still looking for this (you probably aren’t) I made one the other day as a bonus you can mark this post as solved after all these years. Anyway, if you wish to set a min and max fov you could clamp the values using math.clamp.
This is a local script that goes in the a-chassis plugins folder
Script:
local car = script.Parent.Car.Value
local cam = workspace.CurrentCamera
local RS = game:GetService("RunService")
local OldField = cam.FieldOfView
car.DriveSeat.ChildRemoved:connect(function(child)
cam.FieldOfView = OldField
end)
RS.RenderStepped:Connect(function()
cam.FieldOfView = OldField + car.DriveSeat.Velocity.magnitude / 3 -- Change this value to increase or decrease the intensity of the effect.
end)