Foxtrot Asylum In-Game Information
Welcome to Foxtrot Asylum Roleplay! Have fun with your friends! Control riots, be a Hostile, Surveillance Director, Mad Scientist, Medical Doctor, Security, and more! What will you accomplish here at the Asylum?
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Patient Transfer Zone Regulations
The Patient Transfer Zone has some specific rules regarding what can and cannot be done:
- Patients may be terminated/detained if found in the incorrect area according to the Asylum Status.
- Only Experimental Scientists and SPMD Agents may authorize the transfer of Patients from the Patient Transfer Zone to the Experimental Wing.
- Only Medical Staff may authorize the transfer of Patients from the Patient Transfer Zone to the Medical Bay.
- Detain must be used while transferring, otherwise Patients may be terminated.
- Patient Transfers done by SPMD/ES must be handled by the test host or authorized assistants.
- Patient Transfers authorized by Medical Staff can be done by any staff member with Detain, however, the Medical Staff must accompany them to and from the PTZ.
Restricted Areas
SO Spawn
- Location: Located to the right of the Asylum Administration spawn.
- Authorized Ranks: SO, MT, IAD, SPMD
- Unauthorized Entry: Eligible for a trespassing warning from MT. Unauthorized individuals may be detained out of the area.
IAD Spawn
- Location: Across from the Medical Wing.
- Authorized Ranks: MT, IAD
- Unauthorized Entry: Eligible for a trespassing warning from MT. Unauthorized individuals may be detained out of the area.
Experimental Wing
- Location: To the left of ERT/SS/RCU Spawn.
- Authorized Ranks: MT, IAD, SO, SPMD, ES, BCU
- Unauthorized Entry: Eligible for detainment or termination.
Patients and Hostile Forces are allowed anywhere so long as they aren’t Spawn Killing
Experimental Wing Assets:
Asset 001:
Asset 01 is a speaker that, If an individual who is not wearing proper protective gear enters the containment chamber while the speaker is activated, will infect individuals with a virus. Only SPMD have the necessary protective equipment and are immune to Asset 01
Asset 002:
The sphere is a large round object made of an unknown, indestructible material with unknown properties. It is covered in a black and purple checkerboard pattern, and it radiates particles of the same purple color every few seconds. If anyone interacts or comes nearer than five studs to the sphere, it will begin to pull you towards it. After a few seconds, it will transport you to a dimension known as the Shadow Realm.
Asset 003:
Asset 03 is a red sword made of brick. If an MSP touches it, they will be turned into a beast. Anyone else who touches it will contract an unknown disease and slowly lose health, leading ultimately to death.
Experimental Wing Testing Regulations
- Only Experimental Scientists and SPMD may test
- Testing may not be done during lockdowns
- Patients must be asked permission before being tested
- Testing may only be done on Patients and Max Security Patients
Asylum Statuses
Notes:
[|] Staff Hallways are always considered KoS unless under special conditions.
[|] Staff may give warning shots to patients until death if in the incorrect area during appropriate times.
Yard Time
- Patients spawn in the Yard
- Patients must go to the Yard and may be terminated if attempting to enter the Cafe/Cell Block.
- Staff are allowed to detain patients from the Cell Block/Cafe to the Yard.
- Patients must be allowed at least one warning to go to the Yard before termination after a time change.
Lunch Time
- Patients spawn in the Cell Block.
- Patients are allowed in the Cafeteria and Cell Block.
- Staff are not allowed to detain patients from the Cell Block to the Cafeteria.
- Patients must be allowed at least one warning to go to the Cell Block/Cafe before termination after a time change.
Free Time
- Patients spawn in the Cell Block
- Patients are allowed in the Cafeteria, Yard, and Cell Block.
Cell Time
- Patients spawn in the Cell Block.
- Patients are required to go to, and stay in, the Cell Block.
- Patients must be allowed at least one warning to go to the Cell Block before termination after a time change.
Level 1 Lockdown (Triggered for an unofficial Patient Riot)
- [Patient KoS Area]: Anywhere past the door in the Cell Block.
- This level is used where there are few patients rioting.
- Patients are required to go to the Cell Block.
- Staff can detain patients to the Cell Block.
- Staff can eliminate patients who go past the door in the Cell Block or are found in the Cafe/Yard.
Level 2 Lockdown (Triggered for a Hostile Forces raid)
- [Patient KoS Area]: Anywhere past the door in the Cell Block, The Yard, and the Cafe.
- This level is used where there are many patients rioting/hostiles in the asylum.
- Patients are required to lie down on the floor regardless of where they are standing or remain in their cells.
- Staff can eliminate patients who do not comply after one warning.
Level 3 Lockdown (Trigged for Experimental Wing Outbreaks)
- [Patient KoS Area]: Anywhere outside their cells.
- This level is used upon an Experimental Wing Outbreak or a total takeover by Hostile Forces.
- Patients are required to go to their cells.
- Any patients outside of their cells are KoS (Kill on Sight) for staff.
Patient Riot
- [Patient KoS Area]: Anywhere past the door in the Cell Block, The Yard, and the Cafe.
- Caused by a player buying a riot from the Troublemaker
- Patients spawn with weapons.
- Patients are not to be killed unless they are in the KoS zones or pull a weapon out.
Protocol Rectifier (Activated by SPMD Experimental Worker+, SO Sergeant+ )
A highly defensive protocol activated in times of strange materials or
activity being present within the institution.
- This protocol restricts general staff from entering a location while the specialized departmental staff (DATA EXPUNGED and RESTRICTED personnel) handle the situation.
- Staff seen actively trespassing/entering a location condemned by the Specialized Medical Department or Specialist Operations may be expunged.
- Personnel should comply with specialized departmental staff for the duration of this protocol
Protocol may only be activated during;
- A non-human threat or virus has been found heavily coagulated within a
focused location.
Protocol Ignir (Activated by SPMD Lead Experimental Worker+, SO Task Force Leader+)
A highly protective protocol activated when large portions of the institution have been contaminated by an infectious virus.
- All staff during this protocol are expected to face the center of whatever room they are in and get against the walls, additionally avoiding any highly contaminated locations.
- Staff who do not comply with this risk contaminating other personnel or getting contaminated themselves, and may be expunged for their risks to human life.
- Staff are heavily recommended to fire upon infected entities approaching them while complying with protocol.
Protocol may only be activated during;
- A virus has spread throughout large portions of the institution, causing
facility-wide destabilization and panic.
Protocol Tergo (Activated by SPMD Lead Experimental Worker+, SO Task Force Leader+)
A highly offensive protocol activated in times of full facility destabilization ruining roleplay to an extreme.
- All non-specialized departmental staff (players not ranked DATA EXPUNGED or RESTRICTED) are to remain within their spawn points, complying with the specialized departmental staff sweeping the facility.
- The teams responding to this protocol are given a full termination order, and anyone seen outside in the hallways may be expunged.
Protocol may only be activated during;
- The entire site is destabilized, falling under HF or Patient influence.
- Constant and rampant outbreaks have rendered the site inhabitable, and
have caused expansive chaos.
Detain Reasoning
Patients may be detained if:
- You are escorting/hosting a test/checkup.
- You are detaining a patient out of a restricted area.
- A patient is breaking a rule and there are no moderators online.
Staff may be detained if:
- They are breaking a rule and there are no moderators online.
- They entered a restricted area (SPMD, BCU, and SO only)
Hostile Forces
Patient
- Description: Seen wearing a green-blue or orange uniform and their choice of accessories.
- Termination Regulation: Terminate according to the Asylum Statuses section or upon the clear brandishing of a weapon.
- Health: 100-125 HP
- Weaponry: Assorted Firearms/Melee
Hostile Commander
- Description: Seen wearing a red outfit with a black face covering and a gas mask.
- Termination Regulation: Terminate on sight.
- Health: 100-125 HP
- Weaponry: Honey Badger
Beast
- Description: Appears as a black figure with red eyes.
- Termination Regulation: Terminate on sight.
- Health: 525-550 HP
- Weaponry: Cold Harbor SBR
Hostile Forces
- Description: Seen wearing a grey outfit with a black face mask.
- Termination Regulation: Terminate on sight.
- Health: 100-125 HP
- Weaponry: M4A1 SOPMOD
Marauders
- Description: Seen wearing a white camouflage outfit with a black face mask and NVG.
- Termination Regulation: Terminate on sight.
- Health: 100-125 HP
- Weaponry: Unknown
Credits to: Phonxck