I can’t seem to figure this out the Fps Arms model consists of Body Colors, a Humanoid, a Head, a HumanoidRootPart, a Left Arm, a Right Arm, and a Torso, with a few attachtments inside the parts.
I also have a simple script.
local RunService = game:GetService("RunService")
local Viewport = game.ReplicatedStorage.ViewportSetup.ViewportHands:Clone()
local Camera = game.Workspace.CurrentCamera
local Character = script.Parent
local BodyColors = Character:FindFirstChild("WizardStuff")
if BodyColors then
local BodyColorsClone = BodyColors:Clone()
BodyColorsClone.Parent = Viewport
end
Viewport.Parent = Character
local function Stepped(DeltaTime)
Viewport:PivotTo(Camera.CFrame * CFrame.new(0, -4.5, -2))
end
RunService.RenderStepped:Connect(Stepped)
Thought I would add this but after i delete Motor6ds it won’t collide with the player.