I’m looking for some designers for an FPS I’m prototyping. I need maps and weapons. I understand committing to a job can be difficult, so I prefer the “pay as you make” method.
[size=5]Maps:[/size]
[ul]
[li]Able to support 12-14 players (2 teams)[/li]
[li]Effective layout, no chokepoints, no camping spots[/li]
[li]Low/medium-part. A good layout will always look nicer than a part-spam[/li]
[li]For examples, look at small-map shooters such as CoD. Not Battlefield.[/li]
[/ul][size=4]The Pay:[/size] 20,000 R$ Per Map. You choose the theme (unless I request a specific theme).
[size=5]Weapons:[/size]
[ul]
[li]Will not use real gun names, but please take inspiration from them[/li]
[li]Slightly futuristic feel[/li]
[li]Requires the gun model, as well as a “lowres” version for drop and other players[/li]
[li]Ironsight or design your own[/li]
[li]Pistols, assault rifles, LMGs and SMGs. No snipers or launchers for now![/li]
[li]Unions allowed[/li]
[li]Please don’t go crazy on detail. Focus the detail on the sight, and the parts near the camera.[/li]
[/ul]
[size=5]The Pay:[/size] 5000 R$ per weapon.
Feel free to PM me here (or reply) if you’re interested! As many people can contribute as they want. The game is a prototype at this stage so I’ll have some gameplay up as soon as its possible.
Updates:
Condensation on your breath. Is very cold, and soon dark. No potato. Such is life.
All buildings at mid are built.
Several sightlines nerfed.
Needed:
Tune up the Blue spawn.
Create the Red spawn.
Replace bright blue placeholder with what it’s holding place for.
Nerf upper red-lower blue sightline.
Nerf other sightlines as needed.
Add ice crystals in some form.
[quote] So is Spacek’s a prime example since you gave it a “thank you”?
If so, I’m interested in making a map myself. [/quote]
Yeah he’s been working on that map. I’m definitely interested in more map builders.[/quote]
I’m fairly certain that he was asking whether or not the map I’m making should be a model for his map and/or all future maps, and if not, what does a good map look like?
As an aside, if the aesthetic of the map I am making does not suit your fancy, it would not be wise to open with it because people will assume you want the game to look like that. MPB opened with Zomebody’s build style, and all the maps tried to look like his map. Likewise, you will end up with a bunch of maps with wood buildings, brown grass,pine trees[sup]quenty is a copier noob[/sup], and 3D mountains if this map is the first one.