Hello Developers,
I was recently working on an FPS game, and just finished the framework. I wanted to showcase my animations (please keep in mind this is my first time animating using Motor6D’s). The guns don’t work, like doing damage and aiming, but reloads and firing noises work.
After the game is finished, I’ll Open-Source the fps framework for you all to use, expect it in around 5 - 6 months!
Same as user dev_symphony. Looks a bit robotic, maybe ad an equip animation, recoil, and the arm movement stays at one speed, which makes it more robotic
I totally agree with this. Same feedback from my side as well. But besides, very good job done! I could never do that for my 1st animation. There are many improvements that can be done. But, taking the first step is the most important part. Keep it up!
No, it is not. The reload animation is very bad, the arm just moves from one point to another, no easing, no movement, no timing, and if you look very closely the mag is just teleport point to point, not really attached with the hand and the bolt is the same.
My word may be too harsh. I know this is your first time but
too robotic and linear and the gun is literally moving on its own and the sounds don’t match and are too realistic for the animation, you can literally see the back of the hand, like not that