FPS hand transition bug

  1. What do you want to achieve? My animations are created in blender and exported with FBX. I am trying to achieve a seamless and smooth transition between my fps hand animations, I do not yet know if I should use a script or if I should make individual animations for a equip and unequip motion.

  2. What is the issue? The FPS hand animation position always returns to it’s default position for a second before it starts another animation. Here is a clip of the bug I’m encountering - https://gyazo.com/658abc5281fce24b4ec0935a86ad82be

  3. What solutions have you tried so far? My scripter has tried to stop the animation by using animation:AdjustSpeed(0) but the idle animation doesn’t play because its overridden by the shoot animation. Here you can see a part of the code I’m using and the result, It looks better but now the idle animation won’t play.
    https://gyazo.com/3b085c89e24a25c1bba354edca86889e

Does anyone know how to fix this issue? Perhaps I’m doing it totally wrong, is there possibly another way of doing this?

Thanks!

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