FPS hand transition bug

  1. What do you want to achieve? My animations are created in blender and exported with FBX. I am trying to achieve a seamless and smooth transition between my fps hand animations, I do not yet know if I should use a script or if I should make individual animations for a equip and unequip motion.

  2. What is the issue? The FPS hand animation position always returns to it’s default position for a second before it starts another animation. Here is a clip of the bug I’m encountering - https://gyazo.com/658abc5281fce24b4ec0935a86ad82be

  3. What solutions have you tried so far? My scripter has tried to stop the animation by using animation:AdjustSpeed(0) but the idle animation doesn’t play because its overridden by the shoot animation. Here you can see a part of the code I’m using and the result, It looks better but now the idle animation won’t play.

Does anyone know how to fix this issue? Perhaps I’m doing it totally wrong, is there possibly another way of doing this?