FPS Map: Feedback: Castle Map

First-Person-Shooter Castle Map




Feedback is greatly appreciated! I want to know what I can do to make this a better build overall and match the cartoonish/lowpoly vibe. Thanks! :slight_smile:

4 Likes

Incredible Build!

It definitely fits the theme of cartoonish/lowpoly vibe given its simplicity.

The only recommendation I can give is that it will be perfect if you added a cartoonish background to go with it. Though I’m sure you were already planning to do that.

Great job! :slight_smile:

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Thank you so much! That means a lot. I will for sure add the cartoonish background decor.

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Looks very 2013’ish (Although I joined somewhere in 2016 on a few other accounts)
:+1:

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Maybe adding some trees or scenery? Because I think there are too few objects for an FPS game, FPS game mostly needs some covers.

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This map doesn’t really look like it’s been made with FPS in mind. Visually it’s nice but there’s very little cover + it’s randomly placed. There also aren’t any actual flanks. This could fit for a melee game but I doubt it’s going to fit a first-person shooter.

If you want to make a FPS map, I suggest you try to learn some theory first from google or youtube since FPS map design can get quite complex. You should also first make the general gameplay mechanics so that the map can be tested properly before you put details into it.

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It looks great but there is one thing, the map looks a bit small for a Fps map. Maybe add something that lets them go up to let them move around more. Or just expand the map.

1 Like