Fps template's bullet trail gets more and more inaccurate as time goes on

im actually so lost like why is this happening?! the muzzle attachment is in the right place and the thing is, when i use the default viewmodels, it works perfectly fine?!

please help!!!

Make sure to anchor the viewmodel.

Ive seen this happen before with fastcast. Gravity causes it to drop but the CFrame happens at renderstep so you dont notice it.

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thank you!! i wish roblox had better documentation their templates, i cant believe it was that easy

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