Alright, so I’ve been wondering, how do you do this for a Joint mechanic from a weapon? I wanted to inspire this from the dead and haunted popular game of Reason 2 Die. For instance, when you move like this in the Proofs, in Client your body moves freely within the mouse, but when you go to the server, it shows nothing as of proof 2 (Server).
Anyone know how to do that?
The Gray Part over there has a mechanic of Motor6D that is connected to Torso, and has its own Animation Controller and a Motor6D controlling Right Shoulder and Left Shoulder, also it is connected that only player can see it. Motor6D in Torso, has a Part0 of Torso, and Part1 of Joint (the gray part). Any ideas?
Setting the desired angle of that Joint Motor6D will make the player character arms go Up down, move arms around something. I want to inspire it like that.



Are you replicating the Motor6D to the server or are you just changing the properties on the client?
If you are just changing the properties on the client, use a UnreliableRemoteEvent and send a update CFrame/Position to the Server with what you want (I would recommend a small delay, maybe .2 or something?)
Thing is that, I wanted to make a test gun something exactly like this system. It isn’t exactly that SERVER-SIDED, since I want to make it visible for Clients only, and for everyone it seems like you are just doing nothing, but in Client you are aiming somewhere.
Recommend to watch the video since this is what I want to replicate from.
If you want to make it for clients only, you Fire a remote to the server and then tell the server to Fire to all clients with the new look position.
Do you think that I can insert a (the joint) part in Torso of a LocalPlayer?
I know the Motor6D parts but uh don’t know the insertion of a part into Torso’s Position, and in a tool too…
Why would you want to do that? just literally do what you do for the localplayer position but fill in for the other player.