Hello devs, I would like to create a FPS view : I can see my arms, legs etc. but I don’t see Accessories, how can I ? I tried to add a loop for Accessories but does not fix the problem.
local player = game.Players.LocalPlayer
local char = player.Character
local RunService = game:GetService("RunService")
char.Humanoid.CameraOffset = Vector3.new(0, 2.5, -1.5)
for i, v in pairs(char:GetChildren()) do
if v:IsA("BasePart") or v:IsA("MeshPart") then
v:GetPropertyChangedSignal("LocalTransparencyModifier"):Connect(function()
v.LocalTransparencyModifier = v.Transparency
end)
v.LocalTransparencyModifier = v.Transparency
elseif v:IsA("Accessory") then
for i2, v2 in pairs(v:GetChildren()) do
v2:GetPropertyChangedSignal("LocalTransparencyModifier"):Connect(function()
v2.LocalTransparencyModifier = v2.Transparency
end)
v2.LocalTransparencyModifier = v2.Transparency
end
end
end
RunService.RenderStepped:Connect(function(step)
local ray = Ray.new(char.Head.Position, ((char.Head.CFrame + char.Head.CFrame.LookVector * 2) - char.Head.Position).Position.Unit)
local ignoreList = char:GetChildren()
local hit, pos = game.Workspace:FindPartOnRayWithIgnoreList(ray, ignoreList)
if hit then
char.Humanoid.CameraOffset = Vector3.new(0, 0, -(char.Head.Position - pos).magnitude)
else
char.Humanoid.CameraOffset = Vector3.new(0, 2.5, -1.5)
end
end)