Thanks for reporting this. We are looking into this. Just to be clear. The Fragmented Robloxian is the exact same proportions as the Default Blocky (see wireframe). We think what’s throwing things off is the enlarged bounding box caused by the fragments. We’re not 100% certain right now if there’s a quick, easy fix, but we’re definitely looking into it.
It’s not extremely noticeable in r6, but in r15 the face looks goofy as hell. I am wearing it in r6 rn if anyone wants to take a look, it’s not eminently goofy looking in r6 imo.
The arms not matching the default torso is something to do with RigAttachments, the same issue happens to multiple UGC bundles that are built off of the default blocky template and it’s not clear exactly how to fix it other than to mess with the RigAttachment positions. Hope this helps.
Thank you for reporting this. This issue, along with a few others that were found, have been addressed and fixed. Updates to the Dynamic Head will be coming in the next few days as well.