so, i have a script that, whenever you get a kill it updates your killfeed frame, and then duplicates it and sends it to all players with a function, and a remoteevent firing to all clients, however, it doesnt want to seem to go in everyone’s PlayerGui so it wont show up if someone kills a person, only to them, its like it’s local
--duplication function, SERVER SCRIPT BY THE WAY, THERE IS NO LOCAL
function CPA()
local SCF = Player.PlayerGui["StudCounter"].Frame
local Clone = SCF:Clone()
Clone.Parent = Player.PlayerGui["KillFeed"].Frame
Clone.Visible = true
end
function getstuds(humanoid, Humanoid)
local deadpos = humanoid.Parent.HumanoidRootPart.Position
local killerpos = Humanoid.Parent.HumanoidRootPart.Position
local studsindist = killerpos - deadpos
local studs = tostring(studsindist)
local str = "%.1s"
local stud = string.format(str, studs)
local killername = Humanoid.Parent.Name
local victimname = humanoid.Parent.Name
local Killer = Player.PlayerGui["StudCounter"].Frame.Killer
local Victim = Player.PlayerGui["StudCounter"].Frame.Victim
local Studs = Player.PlayerGui["StudCounter"].Frame.Studs
local Streak = Player.PlayerGui["StudCounter"].Frame.Streak
local PlayerGUI = Player.PlayerGui["KillFeed"].Frame
local PlayerName = Humanoid.Parent.Name
local remote = game.ReplicatedStorage.Remotes:WaitForChild("Send")
--setting of the stats
Killer.Text = ("🉐 " .. killername .. " Killed ")
Victim.Text = (" " .. victimname)
Studs.Text = ("(" .. stud .." studs away" .. ")")
Streak.Text = ("x"..count)
--thing that fires the function to all clients "supposedly"
remote:FireAllClients(CPA())
print(studsindist)
end