Im trying to achieve is to make the frame visible only on vip servers.
local scripts :
game.Players.PlayerAdded:Connect(function(plr)
if plr.UserId == game.PrivateServerOwnerId then
wait()
script.Parent.Visible = false
else
wait()
script.Parent.Visible = true
end
end)
game.Players.PlayerAdded:Connect(function(plr)
if plr.UserId == game.PrivateServerOwnerId then
wait()
script.Parent.Visible = true
else
wait()
script.Parent.Visible = false
end
try this?
Still not heres the properties:
local plr = game.Players.LocalPlayer
if plr.UserId == game.PrivateServerOwnerId then
wait()
script.Parent.Visible = true
else
wait()
script.Parent.Visible = false
end
try this
Still the same btw im using vip server since i said the frame only visible if it on vip server and only on owner of the vip server
.
Are you trying to make it so only the VipServer owner can see it? You can simply get the LocalPlayer in this case becuase PlayerAdded has no time to detect your localplayer being added
local plr = game:GetService("Players").LocalPlayer
if plr.UserId == game.PrivateServerOwnerId then
wait()
script.Parent.Visible = true
else
wait()
script.Parent.Visible = false
end
Although this is not a good way to go about it since you put the gui in everyone’s starterGui instead of only the vip’s owner, exploiters can just enable it themselves, it’s better to clone it into the vip server owner’s PlayerGui so only they can see it
And as @Creeperman16487 mentioned that I had forgot to state, it must be a regular script in ServerScriptService, which has a PlayerAdded event in it that checks if the player who joined’s id is the same as the vip owner, and if they’re the same, clone the gui that you placed in somewhere such as ServerStorage
and put it in their PlayerGui
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Still not the solution but thanks for giving me idea i will just change it to clone.
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but once you change to clone it should be a server script