Title explains it all
Basically i just realized it only drops framerates for the client but when i change to server mode it’s not dropping any framerates
It was these scripts
I realizde they we’re not optimization friendly.
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local function updateLights()
local timeOfDay = tonumber(Lighting.ClockTime)
local isNight = (timeOfDay >= 17.9) or (timeOfDay <= 6.3)
for _, light in pairs(workspace:GetDescendants()) do
if light:IsA("PointLight") or light:IsA("SpotLight") or light:IsA("SurfaceLight") then
if light.Name == "KopruLight1" then
light.Enabled = isNight
end
end
end
end
RunService.RenderStepped:Connect(updateLights)