Frametime spikes originating from Roblox-created scripts are decimating my frame rate across every single experience across the entire platform. This issue is universal and can be applied to any hardware configuration and every experience regardless of developer-included content due to the performance issues originating from Roblox’s own internal scripts.
The bottleneck is single-threaded. I have among the world’s fastest CPU with regards to single-threaded performance (M4 Max).
With that said, it is currently impossible for any user on the platform to own any hardware that outpaces these performance issues.
As far as I am aware this issue is platform-wide; I also experience this on my PC with an AMD 5800X3D CPU; not the newest but definitely still high end. I would also be lead to believe that this issue induces motion sickness for Roblox users who are playing via the Quest 2 / 3 due to how much demand this places on the CPU.
Microprofiler Paths:
Thread Foreground → TS::JobStep → Heartbeat(Heartbeat:LuaApp) → Heartbeat → RunService.Heartbeat → SchedulerHostConfig.default
Thread Foreground → TS::JobStep → Heartbeat(Heartbeat:LuaApp) → Heartbeat → delayedThreads → SchedulerHostConfig.default
Attached privately is a microprofiler report containing 2 separate instances of these stutters that articulate the issue with complete accuracy.
Expected behavior
As I have chosen 240FPS in the Roblox app settings while in-experience and that my GPU can happily render at 240FPS, I expect my frametimes to be consistent (240FPS / ~4.1ms).
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