Problem that I am experiencing
- Frametime Spikes happen typically when a player is near or is currently firing a gun.
- Frametime Spikes seem to be random making it hard to identify a cause
- Frametime Spikes only happen from use of the gun system
- Frametime Spikes seem to change based on your hardware specs. In the video I show below, the frametime spike is very major, however for high-spec users, it lasts a shorter amount of time but is noticeable in combat.
When did this start?
- This issue started happening around a month ago.
What have you tried doing to fix this issue
- The first culprit I thought of was too many bullets being cloned at once causing frametime spikes, so I added a delay to when a client can visualize a bullet. (as bullet visualization is done on the client)
What gun system do you use?
- The gun system we use is a heavily modified version of FE-Gunkit. More details can be given about what’s being used if needed.
Do you have video of this occurring?
Do you have the link to the experience?