Free ADVANCED lobby model for multiplayer games!

Hey everyone! I’ve decided to work and script a working lobby model. This model is similar to the lobbies in Roblox Doors, tower defense games, etc. I’ve worked very hard on this model to bring the following features to this model:

  • Countdown starts only when a player enters, and keeps going unless everyone leaves the lobby.
  • Very detailed tutorial on each script for beginner scripters who wouldn’t understand what something means in the scripts (To see the tutorial, it’s a script in the model named “READ ME”).
  • When a player enters the lobby, their camera will change to being in front of the lobby door.
  • Script explains what important lines of code in the script does, with it showing the ability to remove some features in the script that you may dislike.
  • If the lobby reaches max amount of people, then if the timer isn’t already less than or equal to 5 seconds, it will set the timer to 5 seconds (The script shows you how to change it if you wanted to).
  • Many debounces and checks to ensure the player cannot somehow glitch it, making it glitch proof (Many tests were made to ensure this).
  • Teleporting GUI with a cool three dot movement that bounce up and down in order, also ensured that the GUI is compatible with all devices, so it doesn’t look funky on other devices.
  • This is compatible with all devices, except maybe consoles… I don’t know how consoles work if I’m going to be honest.
  • Very easy to set up, very easy to work with, as long as you read through the “READ ME” script, then everything should work. If you skim through the “READ ME” script, it will be very hard to set up, and a huge chance that the model would not work as intended.

Advanced Scripters:
You are free to make any changes or addons you’d like, such as a door closing while the players are being teleported. The script is already programmed so that while players are being teleported, then other players cannot go in the lobby until the teleportation is complete.

All Scripters:
Just as the dev forum and the community has helped me through so much, and they’re basically mostly the reason how I’ve learned this much and become this more advanced, I wanted to do this to give back to you guys for how much help you guys have been.

Beginner + All Scripters:
Hopefully the “READ ME” script is enough to help new scripters learn from this instead of just using it without learning anything. I tried making this as easy as possible for all levels. Thank you all again for always helping me when I ask a question on the dev forum, and also when I find answers on the dev forum.

Model link: Lobby Model - Roblox

Demonstration video link on Youtube: Lobby Model Demonstration Video by timothian731 - YouTube

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Really like this! Can’t try it now but it’d gonna be great I know it!

(I also really live how you made this for the community :face_holding_back_tears:)

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Just checked the video, it’s great! I like it, I think you could pair this up with the part module which I (can’t remember who made it or the link)

Hello! There’s one bug in the script, but only one that I have found! It’s very easy to fix, as all you are doing is moving a line to another line. For those who have already made edits to your scripts, the line is probably different. You can insert a new model to compare the script to see what line to change.

On line 185, there should be a “debounce = false”. Now, there should be three “ends” under that. Move the debounce under the FIRST end, so there should be one end over it, and two ends below it. The bottom end has a “)” on the right of it.

Reason for this change:
In case the player was detected, it’d wait three seconds or until the player was added to the list. Problem was, it’d start the debounce anyways after that. But because (very rarely) that list was not over 1, it’d skip the if and the whole function would end. But now debounce can’t go back to being false because of the “if not debounce then”. So, we want to move the debounce = false under the “if list >= 1” if statement so then if the list didn’t turn 1 or above in three seconds, the debounce would just go back to false.

Sorry about this!

This is really awesome but it would be great if you optimized the lobby in some way that you would not need to go through scripts and rename stuff.

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this is literally AMAZING stuff like this are why roblox studio is really beginner friendly and will attract a lot of game devs and inspire younger people to get into game development. Appreciate your work so much.

guys, is there a way to add minimum player count, bc Im making a horror pvp game so it can’t be one player lobby

Hey, here to report 2 bugs

  1. elevator stops letting people in because there was some player that broke it somehow

  2. no errors unfortunately, the elevator doesn’t initiate count down and doesn’t teleport but it does show the accurate number of people in it. When the person causing the error exits the elevator it starts working properly again.

Sounds like this would be a rare issue but it happens every day multiple times :frowning:

I will pay if somebody can fix this for me as soon as possible! Thanks!

The first error you can fix by putting a guard clause before the TP, which checks whether teleportPlayers is empty and does an early return if it is.

yeap did it, got this

so did the same for this one too, think this one works now, but we’ll see if it comes up, and the second bug is still a mistery

Hey! I tried adding a “minimum player” ability, and it works for me so far, but it is no longer playtested and bugs or glitches may occur. Be advised.

*note that I may have accidentally added a space or a print somewhere, line numbers might not match up

At line 127, the script.Parent.Gate.Touched:Connect(function(hit) function/connection is responsible for teleporting players.

Go to line 143, and you will see the following:
image

change the >= 1 into a >= 2
image

collapse the function by clicking the arrow near the line number to see this
image

insert a new line below, and add

wait(1)
debounce = false

to get this:
image

without resetting the debounce back to false, the countdown won’t start
note that this is a very basic way of dealing with it and might add bugs and/or glitches.
if anybody wants to change this and improve on it, please do so, this is pretty bad lol

if you want just the whole function here:
before you copy note that I changed max people to 3 so if yours is different make sure to correct

New function
script.Parent.Gate.Touched:Connect(function(hit)
	if #list >= 3 then return end -- Set number to max amount of people in a lobby
	if teleporting == true then return end
	local player = game.Players:GetPlayerFromCharacter(hit.Parent)
	if player == nil then return end
	if player ~= nil and debounce2 == false then ------------------------ This will change the player's camera to
		game.ReplicatedStorage.CameraEvent1:FireClient(player) -- (()) -- the teleport block's camera, so then the
	end ----------------------------------------------------------------- players can see themselves in the lobby.
																		  -- Delete if you don't want that.
	timer2 = 300
	repeat
		task.wait(0.01)
		timer2 = timer2 - 1
	until timer2 == 0 or #list >= 1
	if not debounce then
		debounce = true
		if #list >= 2 then 
			timer = 5 --[[ Set to how much time the timer should run down when the first person joins.
                          It is recommended to set the timer to 30 if the max amount of players for the -
                          lobby is two players or more. It is also recommended to just set it to 5 if -
                          it's a one player lobby. ]]
			timer3 = 9
			repeat
				script.Parent.timer.billboardGui.timer.Text = timer
				if #list == 3 then -- Change to max amount of players ------------ This makes it so that if the lobby
					if timer > 5 then -------------------------------------------- reaches the max amount of people,
						if something == false then ------------------------------- then if the timer isn't already equal
							timer = 5 -------------------------------------------- to or less than 5 seconds, it will set
							script.Parent.timer.billboardGui.timer.Text = timer -- it to 5 seconds. It is heavily
							something = true ------------------------------------- recommended to keep this so then max
						end ------------------------------------------------------ lobbies don't have to wait the whole
					end ---------------------------------------------------------- countdown. If you do not want this,
				end -------------------------------------------------------------- you may delete these 9 lines of code.


				if timer <= 1 then -------------------------------------------------- This will remove the leave button
					if something2 == false then ------------------------------------- a second before the count down ends.
						game.ReplicatedStorage.LeaveGuiTimerOff:FireClient(player) -- It is heavily recommended you keep it
						something2 = true ------------------------------------------- as it will prevent leave glitching.
					end ------------------------------------------------------------- If you don't want it, you can delete
				end ----------------------------------------------------------------- these 6 lines of code.
				repeat
					timer3 = timer3 - 1
					task.wait(0.1)
					if #list <= 0 then timer = 0 break end
				until timer3 <= 0
				timer3 = 9
				timer = timer - 1
				if #list <= 0 then
					timer = 0
					script.Parent.timer.billboardGui.timer.Text = ""
					updateGui()
				end
			until timer == 0
			teleportPlayers(player)
			something = false
			something2 = false
			debounce = false
		end
		wait(1)
		debounce = false
	end
end)

Hope I helped you, reach out if this doesn’t work and I will try to help!

1 Like

I can’t begin to tell you how useful this has been for helping me make my lobby. The step by step instructions are very clear and so far I haven’t had a single problem. Resources like this are a HUGE help for solo developers like myself where its hard to find people who want to be hired or ask for help. This is a great kindness for the dev community and I hope it will continue to help creators like me.

2 Likes

Thanks for using my system! Reach out for any questions!

1 Like

Hi,
Have you updated the lobby model? It still has a date from April 23 and it looks like this post has fixes after that date…

thanks