I have a UFO that I am making that is using a BodyGryo to control movements of the VehicleSeat. When the player’s camera pans to another direction, and the player moves forward, The UFO (using the BodyGryo CFrame property, turns to the direction that the camera view is pointing at.
The problem is that as the UFO turns in that direction, so does the player character, which results in the player camera wanting to follow the view of the character causing the camera to pan the view which affects, again, where the UFO wants to turn.
So I am looking for a way to decouple the camera panning from the direction that the character is facing. Does anyone have a work around for this?